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Inventi Impact - Computer Games Technology

Articles

  • Inventi:ecgt/55/14
    ANALYTICAL BALLISTIC TRAJECTORIES WITH APPROXIMATELY LINEAR DRAG
    Giliam J P de Carpentier

    This paper introduces a practical analytical approximation of projectile trajectories in 2D and 3D roughly based on a linear drag model and explores a variety of different planning algorithms for these trajectories. Although the trajectories are only approximate, they still capturemany of the characteristics of a real projectile in free fall under the influence of an invariant wind, gravitational pull, and terminal velocity, while the required math for these trajectories and planners is still simple enough to efficiently run on almost all modern hardware devices. Together, these properties make the proposed approach particularly useful for real-time applications where accuracy and performance need to be carefully balanced, such as in computer games.

    How to Cite this Article
    CC Compliant Citation: Giliam J. P. de Carpentier, “Analytical Ballistic Trajectories with Approximately Linear Drag,” International Journal of Computer Games Technology, vol. 2014, Article ID 463489, 13 pages, 2014. doi:10.1155/2014/463489. Copyright © 2014 Giliam J. P. de Carpentier. This is an open access article distributed under the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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