Dementia is a serious, progressive, and often debilitating illness with no known cure, having a severe adverse effect on memory,\nbehaviour, reasoning, and communication. A comprehensive review of current refereed research material in the use of games in\nthis area is scarce and suffers from being orientated towards commercially available games or derivatives such as ââ?¬Å?Dr. Kawashimaââ?¬â?¢s\nbrain training.ââ?¬ÂThere is much lesser concern for bespoke research grade alternatives. This review will attempt to assess the current\nstate of the art in research orientated games for dementia, importantly identifying systems capable of prediction before the onset\nof the disease. It can be ascertained from the literature reviewed that there are clearly a large number of interactive computer\ngame based mechanisms used for dementia. However, these are each highly intrusive in terms of affecting normal living and the\npatient is aware of being tested; furthermore their long-term or real benefits are unknown as is their effect over conventional\ntests. It is important to predict cognitive impairment at a stage early enough to maximise benefit from treatment and therapeutic\nintervention. Considering the availability, use, and increasing power of modern mobile smartphones, it is logically plausible to\nexplore this platform for dementia healthcare.
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