A LearningManagement System (LMS) is a system which acts as an integrated platformfor the management of the learning process\nused to facilitate the process of communication between students and instructors. Although LMS is considered an important\nelement in learning, most students do not utilise the system to its fullest extent, finding itmore convenient if the activities carried out\non the system are done outside the system. These factors have contributed to the issues as to why LMSs are not being used effectively\nand efficiently.With the accelerating pace of information technology, educational institutions should attempt to revolutionise their\nteaching techniques. Furthermore, combining gaming concepts can potentially increase the LMS�s usability level helping to foster\nhealthy competition among students and increase their interest in their daily learning. With regard to this objective, a prototype\nwas developed as a proof of concept. The prototype is a web-based software and can be accessed via the Internet at all times. The\nteacher monitors the students� performance through the analysis of test results or tutorials conducted by the system. In conclusion,\nthis study will present the modules that have been built into the system that could improve the overall process of education.
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