This paper presents a car racing simulator game called Racer, in which the human player races a car against three game-controlled\ncars in a three-dimensional environment. The objective of the game is not to defeat the human player, but to provide the player\nwith a challenging and enjoyable experience. To ensure that this objective can be accomplished, the game incorporates artificial\nintelligence (AI) techniques, which enable the cars to be controlled in a manner that mimics natural driving. The paper provides\na brief history of AI techniques in games, presents the use of AI techniques in contemporary video games, and discusses the AI\ntechniques that were implemented in the development of Racer. A comparison of the AI techniques implemented in the Unity\nplatform with traditional AI search techniques is also included in the discussion
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