This paper presents the architecture of KioskAR, which is a pervasive game implemented using augmented reality (AR). This game\nintroduces a new business model that makes it possible for players to present their artworks in virtual kiosks using augmented\nreality, while they are having fun playing the game. In addition to competition between the players in the game, this game requires\nsocial interaction between players to earn more points. A user study is conducted to evaluate the sense of presence and the usability\nof the application.The results of experiments show that KioskAR can achieve a high level of usability as well as sense of presence.
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