Movement therapy is one type of upper extremity intervention for children with cerebral\npalsy (CP) to improve function. It requires high-intensity, repetitive and task-specific training.\nTedium and lack of motivation are substantial barriers to completing the training. An approach to\novercome these barriers is to couple the movement therapy with videogames. This investigation:\n(1) tested the feasibility of delivering a free Internet videogame upper extremity motor intervention\nto four children with CP (aged 8ââ?¬â??17 years) with mild to moderate limitations to upper limb function;\nand (2) determined the level of intrinsic motivation during the intervention. The intervention\nused free Internet videogames in conjunction with the Microsoft Kinect motion sensor and the\nFlexible Action and Articulated Skeleton Toolkit software (FAAST) software. Results indicated\nthat the intervention could be successfully delivered in the laboratory and the home, and pre- and\npost- impairment, function and performance assessments were possible. Results also indicated a high\nlevel of motivation among the participants. It was concluded that the use of inexpensive hardware\nand software in conjunction with free Internet videogames has the potential to be very motivating in\nhelping to improve the upper extremity abilities of children with CP. Future work should include\nresults from additional participants and from a control group in a randomized controlled trial to\nestablish efficacy.
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