Background: The umbrella term ââ?¬Å?Internet addictionââ?¬Â has been criticized for its lack of specificity given the\nheterogeneity of potentially problematic behaviors that can be engaged in online as well as different underlying\netiological mechanisms. This has led to the naming of specific online addictions, the most notable being Internet\nGaming Disorder (IGD). Methods: Using the contemporary literature concerning IGD and cognate topics, issues and\nconcerns relating to the concept of IGD are examined. Results: Internet addiction and IGD are not the same, and\ndistinguishing between the two is conceptually meaningful. Similarly, the diagnosis of IGD as proposed in the\nappendix of the latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) remains\nvague regarding whether or not games need to be engaged in online, stating that IGD typically involves specific\nInternet games, but can also include offline games, adding to the lack of clarity. A number of authors have voiced\nconcerns regarding the viability of including the word ââ?¬Å?Internetââ?¬Â in IGD, and instead proposed to use the term ââ?¬Å?video\ngaming disorderââ?¬Â or simply ââ?¬Å?gaming disorder,ââ?¬Â suggesting addiction to video gaming can also occur offline.\nConclusion: The DSM-5 has caused more confusion than clarity regarding the disorder, reflected by researchers in the\nfield contesting a supposedly reached consensus for IGD diagnosis.
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