A narrative structure is one of the main components to constitute the genre of Massively Multiplayer Online Role-Playing Games\n(MMORPGs). Meanwhile Real Money Trade (RMT) enables a player to adjust an ex post level of challenge by skipping the\nnarrative structure of a game. However, RMT may concurrently disturb a player who enjoys game following the narrative structure\nhierarchically. In pursuance of developing the knowledge about the relationship between RMT and the usage of MMORPG, we\ninvestigate the role of the strictness of predetermined narrative structure. We present the dual structure of societies to describe a\nplayer that arbitrarily decides to reside in a virtual society. Then we adopt the social nominalism to explain how individual motif of\nplaying a game is expanded to the nature of game. Finally, we argue that a game with weakly predetermined narrative structure is\nmore positively associated with RMT volume, since these games arouse a player�s sentiment of fun by relyingmore on their socially\noriented motivation.With empirical evidence from the Korean MMORPGs market, we proved the hypothesis.
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