The main research issue of this article is to determine the extent to which Western\nesotericism influences the formation of computer game plots. The methodological framework is the\noccultural bricolage theory (C. Partridge). This article looks at how the paranormal is represented in\nthe game ââ?¬Å?Gray Matterââ?¬Â, created by J. Jensen. Jensen has always used occult bricolage as the main\nmethod for creating her games, but in ââ?¬Å?Gray Matterââ?¬Â this method is perfected. Although the game\nplot is built around paranormal events, they are not given any unambiguous interpretation; their\nstatus is the main question of the game. There are three answers to this question. The first answer\nis the beliefs of Sam Everett, a girl magician who does not believe in the supernatural. The second\nanswer is the research of Dr. Styles, a neurobiologist convinced that the mind is an energy that can be\nobjectified after death. The third answer is the theory of Dr. Ramusskin, a psi-phenomena specialist,\nwho believes that super-abilities are real, and that spirits and the afterlife exist. It is the last answer\nthat Jensen promotes in creating the game. The basis of ââ?¬Å?Gray matterââ?¬Â is a bricolage of Stephen King,\nthe works of the Society for Psychical Research, works on parapsychology and the debates around\npsi-phenomena in neuropsychology.
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