We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in\nthis work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by\nexamining recruitment, adherence, and safety. The Tinetti balance test was used as pretest and post test assessments. Results show\nthat adherence was very high and no adverse effects were registered during the sessions. The included participants also reported\nenjoyment during the playtime and exhibited improvements in Tinetti scores. The findings suggest that game-based rehabilitation\ncan be useful for improving balance in elderly people and can be incorporated in a fall prevention program.
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