Games nowadays have been associated with the decline of a childâ??s academic\nperformance. Whether this is true or not, it remains to be seen, as thereâ??s no\nlink that has been found between the two after several researchers conducted\ntheir own research. This paperâ??s aim is to discuss whether the game art motivates\nthe user to find out more about the topic that are brought up in the said\ngame, which in this case is the history of Indonesia, specifically from the periods\nof just before and during the Japanese Occupation to the Declaration of\nIndonesiaâ??s Independence in 1945. Aside from accurate depiction of objects,\nbuildings or events, another question posed is whether the chosen art style\nconveys the atmosphere of the situation depicted, and if it helps with the storytelling\nof the game.
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