Computer gaming habits have a tendency to evolve with technology, the best being ones that immerse both our imagination and\r\nintellect. Here, we describe a new game platform, an Augmented Reality Rubik�s cube. The cube acts simultaneously as both the\r\ncontroller and the game board. Gameplay is controlled by the cube, and game assets are rendered on top of it. Shuffling and tilting\r\noperations on the cube are mapped to game interaction. We discuss the game design decisions involved in developing a game\r\nfor this platform, as well as the technological challenges in implementing it. Ultimately, we describe two games and discuss the\r\nconclusions of an informal user study based on those games.
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