Human-computer interaction (HCI) is an area with a wide range of concepts and knowledge.\nTherefore, a need to innovate in the teaching-learning processes to achieve an effective education arises.\nThis article describes a proposal for teaching HCI through the development of projects that allow\nstudents to acquire higher education competencies through the design and evaluation of computer\ngames. Finally, an empirical validation (questionnaires and case study) with 40 undergraduate\nstudents (studying their fifth semester of software engineering) was applied at the end of the\nsemester. The results indicated that this teaching method provides the students with the HCI skills\n(psychology of everyday things, involving users, task-centered system design, models of human\nbehavior, creativity and metaphors, and graphical screen design) and, more importantly, they have a\npositive perception on the efficacy of the use of videogame design in a higher education course.
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