Literacy achievement is important because it is the underpinning skills that\nsustain an individualâ??s competencies in early education. However, most of\nassessment instrument nowadays are in the form of traditional summative\nassessment. The emerging assessment instrument in recent evolution of\ntechnology allows teachers, educators and assessment workers to seek for\nbetter approaches in evaluating and assessing studentsâ?? achievement. While\nthe traditional assessment methods are gradually being transformed into informal\nand formative assessment methods, an establishment of an alternative\nassessment framework is needed to accommodate the transformation. Therefore,\nthe aim of this study is to establish the framework development of a Serious\nGame-Based Instrument for early literacy student assessment. The\nstudy used the Focus Group Discussion (FGD) approach to determine the\nappropriate gamification features of Serious Games and develop the serious\ngame-based assessment framework. For that purposed, 17 experts from different\nfields of studies were involved in the FGD session. The findings were\nanalyzed using descriptive analysis. This study concludes by highlighting the\nproposed framework of the Serious Game-Based Literacy Assessment by verifying\ngamification features and literacy constructs needed for the development\nof Serious Games of Early Literacy Student Assessment.
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