This study aims at reviewing the published scientific literature on the topics of a game development-based learning (GDBL)\r\nmethod using game development frameworks (GDFs) with the perspective of (a) summarizing a guideline for using GDBL in a\r\ncurriculum, (b) identifying relevant features of GDFs, and (c) presenting a synthesis of impact factors with empirical evidence\r\non the educational effectiveness of the GDBL method. After systematically going through the available literature on the topic, 34\r\nrelevant articles were selected for the final study. We analyzed the articles from three perspectives: (1) pedagogical context and\r\nteaching process, (2) selection of GDFs, and (3) evaluation of the GDBL method. The findings from the 34 articles suggest that\r\nGDFs have many potential benefits as an aid to teach computer science, software engineering, art design, and other fields and that\r\nsuch GDFs combined with the motivation from games can improve the students� knowledge, skills, attitudes, and behaviors in\r\ncontrast to the traditional classroom teaching. Furthermore, based on the results of the literature review, we extract a guideline of\r\nhow to apply the GDBL method in education. The empirical evidence of current findings gives a positive overall picture and can\r\nprovide a useful reference to educators, practitioners, and researchers in the area of game-based learning.
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