Petri nets are graphical and mathematical tool for modeling, analyzing, and designing discrete event applicable to many systems.\r\nThey can be applied to game design too, especially to design serous game. This paper describes an alternative approach to the\r\nmodeling of serious game systems and classification of motivation behavior with Petri nets. To assess the motivation level of player\r\nability, this research aims at Motivation Behavior Game (MBG). MBG improves this motivation concept to monitor how players\r\ninteract with the game. This modeling employs Learning Vector Quantization (LVQ) for optimizing the motivation behavior input\r\nclassification of the player.MBG may provide information when a player needs help or when he wants a formidable challenge. The\r\ngame will provide the appropriate tasks according to players� ability. MBG will help balance the emotions of players, so players do\r\nnot get bored and frustrated. Players have a high interest to finish the game if the players are emotionally stable. Interest of the\r\nplayers strongly supports the procedural learning in a serious game.
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