This paper describes the development of the speech audiometry application for pediatric\npatients in Slovak language and experiences obtained during testing with healthy children,\nhearing-impaired children, and elderly persons. The first motivation behind the presented work was\nto reduce the stress and fear of the children, who must undergo postoperative audiometry, but over\ntime, we changed our direction to the simple game-like mobile application for the detection of possible\nhearing problems of children in the home environment. Conditioned play audiometry principles were\nadopted to create a speech audiometry application, where children help the virtual robot Thomas\nassign words to pictures; this can be described as a speech recognition test. Several game scenarios\ntogether with the setting condition issues were created, tested, and discussed. First experiences show\na positive influence on the childrenâ??s mood and motivation.
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