A busy lifestyle led people to buy readymade clothes from retail stores with or without fit-on, expecting a perfect match. The\nexisting online cloth shopping systems are capable of providing only 2D images of the clothes, which does not lead to a perfect\nmatch for the individual user. To overcome this problem, the apparel industry conducts many studies to reduce the time gap\nbetween cloth selection and final purchase by introducing â??virtual dressing rooms.â? This paper discusses the design and\nimplementation of augmented reality â??virtual dressing roomâ? for real-time simulation of 3D clothes. The system is developed\nusing a single Microsoft Kinect V2 sensor as the depth sensor, to obtain user body parameter measurements, including 3D\nmeasurements such as the circumferences of chest, waist, hip, thigh, and knee to develop a unique model for each user. The size\ncategory of the clothes is chosen based on the measurements of each customer. The Unity3D game engine was incorporated for\noverlaying 3D clothes virtually on the user in real time. The system is also equipped with gender identification and gesture\ncontrollers to select the cloth. The developed application successfully augmented the selected dress model with physics motions\naccording to the physical movements made by the user, which provides a realistic fitting experience. The performance evaluation\nreveals that a single depth sensor can be applied in the real-time simulation of 3D cloth with less than 10% of the average\nmeasurement error.
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