This paper describes the development of using virtual reality for work content in one\napplication area over a decade. Virtual reality technology has developed rapidly; from walk-in\nCAVE-like virtual environments to head-mounted displays within a decade. In this paper,\nthe development is studied through the lens of diffusion of innovation theory, which focuses\nnot only on innovation itself, but also on the social system. The development of virtual technology is\nstudied by one case, which is cabin design in the mobile work machine industry. This design process\nhas been especially suitable for using virtual reality technology.
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