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Inventi Impact - Computer Games Technology

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    Journal Scope:

    Computer games is a completely new arena where role of technology is to bring alive the interactive storyboard. ‘Inventi Rapid/Impact: Computer Games Technology’ aims at catering to all the segments of gaming whether technological or not by publishing innovative unpublished ideas as well as high impact pre-published research and reviews catering to the needs of academic and non-academic gaming professional.

  • THE POTENTIAL OF INCORPORATING COMPUTER GAMES IN FOREIGN LANGUAGE CURRICULA
    Jayakaran Mukundan, Seyed Ali Rezvani Kalajahi, Bakhtiar Naghdipour    Download Full Text

    There is ample evidence that technology-enhanced instruction could result in students’ learning. With the advancement and ever-increasing growth of technology, the use of educational electronic games or computer games in education has appealed to both educators and students. Because of their potential to enhance students’ interest, motivation and creativity, computer games can be used to teach...

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  • NEURAL NETWORK TO SOLVE CONCAVE GAMES
    Zixin Liu, Nengfa Wang    Download Full Text

    Theissue on neural network method to solve concave games is concerned. Combined with variational inequality, Ky Fan inequality, and projection equation, concave games are transformed into a neural network model. On the basis of the Lyapunov stable theory, some stability results are also given. Finally, two classic games’ simulation results are given to illustrate the theoretical results....

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  • MODELING A VIRTUAL WORLD FOR THE EDUCATIONAL GAME CALANGOS
    Angelo C Loula, Leandro N de Castro, Antonio L Apolinario Jr, Pedro L B da Rocha, Maria da Conceicao LCarneiro, Vanessa Perpetua G S Reis, Ricardo F Machado, Claudia Sepulveda, Charbel N El-Hani    Download Full Text

    Ecology plays a central role in biology and deserves special attention in scientific education. Nonetheless, the teaching and learning of ecology face a number of difficulties. In order to tackle these difficulties, electronic games have recently been used to mediate ecology learning. This paper presents an electronic game that fulfills these gaps in order to make the students’ work with ecologi...

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  • ANALYTICAL BALLISTIC TRAJECTORIES WITH APPROXIMATELY LINEAR DRAG
    Giliam J P de Carpentier    Download Full Text

    This paper introduces a practical analytical approximation of projectile trajectories in 2D and 3D roughly based on a linear drag model and explores a variety of different planning algorithms for these trajectories. Although the trajectories are only approximate, they still capturemany of the characteristics of a real projectile in free fall under the influence of an invariant wind, gravitational ...

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  • RECONSTRUCTING 3D TREE MODELS USING MOTION CAPTURE AND PARTICLE FLOW
    Jie Long, Michael D Jones    Download Full Text

    Recovering tree shape frommotion capture data is a first step toward efficient and accurate animation of trees in wind usingmotion capture data. Existing algorithms for generating models of tree branching structures for image synthesis in computer graphics are not adapted to the unique data set provided by motion capture. We present a method for tree shape reconstruction using particle flow on ...

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  • PROCEDURAL AUDIO IN COMPUTER GAMES USING MOTION CONTROLLERS: AN EVALUATION ON THE EFFECT AND PERCEPTION
    Niels Bottcher, Hector P Martinez, Stefania Serafin    Download Full Text

    A study has been conducted into whether the use of procedural audio affects players in computer games usingmotion controllers. It was investigated whether or not (1) players perceive a difference between detailed and interactive procedural audio and prerecorded audio, (2) the use of procedural audio affects theirmotor-behavior, and (3) procedural audio affects their perception of control.Three ...

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